Rob Adams

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John Zimmerman on Idea Generation and User-Centered Design

John Zimmerman, one of the three resident Design professors in the HCII, came to our capstone project class a few weeks ago (you can tell I'm behind...) to talk about ways to create user-centered design ideas. He espoused several interesting views that in many ways are fundamentally different from the more data-centric ways we've learned in the MHCI program.

John talked about several strategies you can follow to create innovative and appropriate designs:

Finally, John had a couple of things to say about user research. He warned us that our interpretations of the underlying goals and needs we uncover during user observations are generally going to be wrong. On the other hand, users' perceptions of their goals and needs are also wrong. Effective interpretation of user research lies on reconciling these two to arrive at something right. To do this, you need to do more than just observe; you have to show users the concepts you've created and get them to react. You can talk forever about abstract goals and get nowhere, but the instant you put a real, working interaction design (or some low-fi version thereof) in front of a user, she'll immediately be able to say "Yes! This is exactly what I need!" or tell you what's missing.

Understanding needs must be complimented by making things. User research and interaction design need to walk hand-in-hand throughout the product life cycle.